Blacklist
Blacklist management. A blacklisted item mints no graded variants, rolls no grade at craft, and keeps its native rarity border. There are two lists: one of item ids, and one of whole mods.
Items
/mw blacklist add <itemId>
masterwork.admin
Add an item id to the grade blacklist. Suggests every item the server knows.
If the item’s mod is already on the mod blacklist, the reply says so. The entry is still recorded: it keeps the item excluded on its own once that mod comes off the other list.
/mw blacklist list
masterwork.admin / masterwork.config.view
List every blacklisted item id. When the mod blacklist is not empty, a closing line says how many mods are also excluded whole — none of their items appear in this list.
/mw blacklist remove <itemId>
masterwork.admin
Remove an item id from the blacklist. Suggests the blacklisted ids themselves, so an id whose mod has since been uninstalled can still be lifted.
Mods
Excluding a mod excludes every item it ships, without listing them one by one. Items of a blacklisted mod behave exactly like individually blacklisted ones.
A mod is named by its Group:Name identity — the same pair its manifest.json declares, for example KiriOfTheWoods:Homesteadin.
/mw blacklist mod add <Group:Name>
masterwork.admin
Exclude an installed mod’s items from grading. Suggests every mod that could ship an item, including one that is installed but currently disabled. The base game and Masterwork itself are not offered.
/mw blacklist mod list
masterwork.admin / masterwork.config.view
List every blacklisted mod.
/mw blacklist mod remove <Group:Name>
masterwork.admin
Re-include a previously excluded mod. Suggests the blacklisted mods as well as the installed ones, so an entry left behind by a mod you have since uninstalled can still be removed.
Notes
Both lists apply on restart: the item variants are minted when the server boots, so a change takes effect the next time it does. Every reply says so.
Both are also editable in-game on the /masterwork page, under Blacklist and Mod Blacklist in Settings.
An entry for a mod that is not installed is kept, not discarded — your decision about a mod should not disappear because you took that mod out for a week.